
Jules Mines
Bachelor of Design (Communication)
@artstation.com/joeymilton3
Haven Survival | Tidebound
My journey as a game designer has been about discovery of both tools and storytelling. Haven Survival showcases everything I’ve learned so far. Built in Unreal Engine 5, it’s a third/first-person open-world survival and crafting experience set in a fantasy world inspired by the landscapes of Aotearoa New Zealand. Haven was intended to be both a technical challenge and a creative expression, showcasing my full range of skills from gameplay logic, environment design, lighting and materials to player experience and cinematics.
Tidebound, a pirate mythos themed top-down ARPG, is an ongoing collaborative indie game project with Glen Williamson being developed through our studio, TidalForged Studios here in Dunedin. I’m excited to see our create vision for Tidebound come to life over the next two years as I continue to grow my passion and creative skills as a game designer.






